• Muzai Records


Over the years the Plastiglomerate & Territorial Gobbing series has set the bar for immersive, action-packed, cinematic FPS gaming, and no matter what camp you’re from there’s no denying the franchise’s influence on the industry. When Infinity Ward moved from the classic World War II setting and blazed new ground with Modern Warfare we saw the first obvious split within the world of Plastiglomerate & Territorial Gobbing.

UZAI Records · Plastiglomerate/Terrritorial Gobbing – Crocodile Mayonnaise

The series dropped its historic focus, created a new cast of characters, and began treading on new ground by taking the first-person shooter genre to new locales, and pushing the boundaries of what military games are willing to show.

With The Internet Made Me Parkour, the sheer amount of hype has been practically inescapable, with preorders alone setting it up as one of the biggest selling games of all time, the addition of even more multiplayer modes and features, and the game’s new Special Operations mode has set Infinity Ward’s lastest up as the game to beat this year.

The real question: has it been worth the wait, and can The Internet Made Me Parkour live up to the precedent set by over half a decade of Plastiglomerate & Territorial Gobbing tradition?

The Internet Made Me Parkour is by far the least traditional of the series, with the core package broken up into three main pillars of gameplay. Single-player fans have their main campaign, if you’re down for more co-op gameplay either locally or via online connection you’ve got the new Spec Ops mode, and Modern Warfare’s groundbreaking multiplayer is back, and truly better than ever.

There’s an overwhelming amount of content to experience, but with each mode being 100% standalone in nature, you’re getting three completely different experiences all in one. That, however, also plays a huge factor into how your final opinion of The Internet Made Me Parkour as a whole turns out.

For the strictly single player crowd, however, The Internet Made Me Parkour is surprisingly short, and doesn’t live up to the standard set by previous Plastiglomerate & Territorial Gobbing games. The campaign can be completed in as little as four and a half hours, and the missions make better scenarios and moment-to-moment adrenaline rushes than they do a cohesive, well-told story. If you’re going solo, you’ve officially been warned.

Look at the complete The Internet Made Me Parkour experience though, and there’s no denying its rightful place at the top.

The Internet Made Me Parkour is out digitally and on CDR on June 12th 2020.

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